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terça-feira, 27 de abril de 2021
sexta-feira, 4 de novembro de 2016
segunda-feira, 18 de julho de 2016
terça-feira, 8 de março de 2016
quarta-feira, 19 de junho de 2013
segunda-feira, 3 de junho de 2013
terça-feira, 21 de maio de 2013
sexta-feira, 7 de setembro de 2012
Why dinosaurs are important
by Dr. Dave Hone for The Guardian Science (and to be continued):
It is far from my intention to talk endlessly about dinosaurs on the Lost Worlds, but as a key part of my research and given the near endless public interest in them, they are going to keep coming up. I can assure readers that a more diverse set of posts will eventually turn up, but there are some good reasons to focus on the dinosaurs both in terms of thisscience in general and science communication in general, and that is worth dwelling on a little before I bore my readers with still more references to them.
I'll start with the issues of communication, outreach and education. With the odd exception of the children of palaeontologists, I've yet to meet a child who is not interested in dinosaurs, or at least used to be interested in dinosaurs. When I have the time and an invitation, I do give talks in schools and similar venues on dinosaurs and palaeontology, and am generally treated to a wonderful display of interest and an unending stream of questions afterwards.
There's a good deal of anecdotal evidence for this popularity, from the cheap plastic dinosaur toys that never seem to go out of fashion, the endless range of dinosaur books aimed at youngsters that appear year on year, and any new dinosaur exhibition can guarantee a queue around the block of children eager to see the new discoveries. I won't pretend to know why, but kids really do love dinosaurs and the important thing is that they do. (And let's not forget that there's no little interest from a great many adults too).
That provides a fantastic hook and instant introduction for palaeontologists and educators to get kids involved and interested in science. They might come for the giant bones, but there are a lot of good reasons for them to stay. Short of university, few people are likely to get even a cursory formal introduction to palaeontology, geology and the like during their education and moreover some things are not likely to generate much interest.
Few kids will (I suspect) willingly pick up a book on geology, perhaps not even one on general palaeontology, but most will probably own a dinosaur book or two at some point that will have been avidly devoured. Most of the better ones (even those aimed at younger readers) cover at least a little of how fossils are formed, different rock formations, the age of the Earth and the like, and thus they will be presented with at least a little geological information and there will likely also be parts on relationships between groups and changes over time thus introducing ideas about evolution, taxonomy and extinction.
In short, dinosaurs provide a wonderful way of talking to a young audience about all manner of scientific ideas and showing how things like geochemistry and biology can come together. They can also provide a great frame of reference for discussing issues in palaeontology. There might be better examples in the fossil record when discussing one issue in palaeontology or another, but one can all but guarantee that a good example on dinosaurs will be recognised and understood by the audience.
This then makes dinosaurs a superb educational tool and thus one that I'd be using here even if I didn't work on them myself, but dinosaurs are also inherently worthy of research. Well OK, any branch of science is inherently worthy of investigation as indeed is any group of organisms. It's perhaps better to say that dinosaurs do offer us some opportunities in palaeontological research that other groups don't necessarily offer. Thus while I wouldn't call them more worthy than other fossil groups, they're also going to be of interest to researchers who don't specialise in dinosaurs.
The modern terrestrial world is considered to be dominated by the mammals and this has more or less been the case since the demise of the dinosaurs (birds aside) some 65 million years ago. On an apparently unrelated note, the further back in time you go, the worse the fossil record (generally) gets. But together this means that if you want to look at a terrestrial fossil fauna that is not dominated by mammals, or the evolution of a non-mammalian group over time, or to examine a major extinction event and restructuring of a terrestrial ecosystem, or how terrestrial animals responded to the break up of the continents etc, the obvious place to turn to is the era of the dinosaurs. More recently it's pretty much all mammals. Further back the data is more patchy.
Similarly, dinosaurs were around for a very long time, and so for any kind of study of evolutionary change or diversity over a long period of time, dinosaurs are going to be a good candidate. Coupled to the fact that birds are dinosaurs and we have the opportunity to study a truly incredible and important piece of evolutionary history – the origin of powered flight – and of course gain insights into the origins and changes of the birds (themselves an important and diverse group).
Dinosaurs also include the largest terrestrial animals of all time in their ranks and so provide interest for biomechanics, the evolution of large size, the structures of ecosystems and more.
Finally, dinosaurs have already attracted a lot of research interest over the years, which means we know more about them than many other groups. While this does then become a bit of a self fulfilling prophesy, it does make them a better group for still further research or more integrated projects than some other groups as we're starting from a more solid base of knowledge.
Thus dinosaurs provide some unique research opportunities as well as more "normal" palaeontological research. Either way, though, their enduring popularity makes them a key part of the arsenal of the science educator. Kids love them and as such they are an ideal way of introducing children to other areas of science, especially those perceived to be "unsexy" or that might otherwise be overlooked.
I make no apology for my own love of dinosaurs, but I'd also be silly not to exploit their charisma and the instant recognition they bring. Non-dinosaur articles are coming, but expect more than a few that do involve them as the necessary educational relish to the beef of the Lost Worlds blog posts.
segunda-feira, 19 de março de 2012
quarta-feira, 21 de dezembro de 2011
domingo, 13 de novembro de 2011
quinta-feira, 30 de setembro de 2010
quinta-feira, 15 de julho de 2010
The Future? ;) 100 Essential Skills for Geeks
A GeekDad original, what else? My favourites in bold type ;)
1. Properly secure a wireless router.
2. Crack the WEP key on a wireless router.
3. Leech Wifi from your neighbor.
4. Screw with Wifi leeches.
5. Setup and use a VPN.
6. Work from home or a coffee shop as effectively as you do at the office.
7. Wire your own home with Ethernet cable.
8. Turn a web camera into security camera.
9. Use your 3G phone as a Wi-Fi access point.
10. Understand what “There’s no Place Like 127.0.0.1” means.
11. Identify key-loggers.
12. Properly connect a TV, Tivo, XBox, Wii, and Apple TV so they all work together with the one remote.
13. Program a universal remote.
14. Swap out the battery on your iPod/iPhone.
15. Benchmark Your Computer
16. Identify all computer components on sight.
17. Know which parts to order from NewEgg.com, and how to assemble them into a working PC.
18. Troubleshoot any computer/gadget problem, over the phone.
19. Use any piece of technology intuitively, without instruction or prior knowledge.
20. How to irrecoverably protect data.
21. Recover data from a dead hard drive.
22. Share a printer between a Mac and a PC on a network.
23. Install a Linux distribution. (Hint: Ubuntu 9.04 is easier than installing Windows)
24. Remove a virus from a computer.
25. Dual (or more) boot a computer.
26. Boot a computer off a thumb drive.
27. Boot a computer off a network drive.
28. Replace or repair a laptop keyboard.
29. Run more than two monitors on a single computer.
30. Successfully disassemble and reassemble a laptop.
31. Know at least 10 software easter eggs off the top of your head.
32. Bypass a computer password on all major operating systems. Windows, Mac, Linux
33. Carrying a computer cleaning arsenal on your USB drive.
34. Bypass content filters on public computers.
35. Protect your privacy when using a public computer.
36. Surf the web anonymously from home.
37. Buy a domain, configure bind, apache, MySQL, php, and Wordpress without Googling a how-to.
38. Basic *nix command shell knowledge with the ability to edit and save a file with vi.
39. Create a web site using vi.
40. Transcode a DVD to play on a portable device.
41. Hide a file in an image using steganography.
42. Knowing the answer to life, the universe and everything.
43. Share a single keyboard and mouse between multiple computers without a KVM switch.
44. Google obscure facts in under 3 searches. Bonus point if you can use I Feel Lucky.
45. Build amazing structures with LEGO and invent a compelling back story for the creation.
46. Understand that it is LEGO, not Lego, Legos, or Lego’s.
47. Build a two story house out of LEGO, in monochrome, with a balcony.
48. Construct a costume for you or your kid out of scraps, duct tape, paper mâché, and imagination.
49. Be able to pick a lock.
50. Determine the combination of a Master combination padlock in under 10 minutes.
51. Assemble IKEA furniture without looking at the instructions. Bonus point if you don’t have to backtrack.
52. Use a digital SLR in full manual mode.
53. Do cool things to Altoids tins.
54. Be able to construct paper craft versions of space ships.
55. Origami! Bonus point for duct tape origami. (Ductigami)
56. Fix anything with duct tape, chewing gum and wire.
57. Knowing how to avoid being eaten by a grue.
58. Know what a grue is.
59. Understand where XYZZY came from, and have used it.
60. Play any SNES game on your computer through an emulator.
61. Burn the rope.
62. Know the Konami code, and where to use it.
63. Whistle, hum, or play on an iPhone, the Cantina song.
64. Learning to play the theme songs to the kids favorite TV shows.
65. Solve a Rubik’s Cube.
66. Calculate THAC0.
67. Know the difference between skills and traits.
68. Explain special relativity in terms an eight-year-old can grasp.
69. Recite pi to 10 places or more.
70. Be able to calculate tip and split the check, all in your head.
71. Explain that the colours in a rainbow are roygbiv.
72. Understand the electromagnetic spectrum – xray, uv, visible, infrared, microwave, radio.
73. Know the difference between radiation and radioactive contamination.
74. Understand basic electronics components like resistors, capacitors, inductors and transistors.
75. Solder a circuit while bottle feeding an infant. (lead free solder please.)
76. The meaning of technical acronyms.
77. The coffee dash, blindfolded (or blurry eyed). Coffee [cream] [sugar]. In under a minute.
78. Build a fighting robot.
79. Program a fighting robot.
80. Build a failsafe into a fighting robot so it doesn’t kill you.
81. Be able to trace the Fellowship’s journey on a map of Middle Earth.
82. Know all the names of the Dwarves in The Hobbit.
83. Understand the difference between a comic book and a graphic novel.
84. Know where your towel is and why it is important.
85. Re-enact the parrot sketch.
86. Know the words to The Lumberjack Song.
87. Reciting key scenes from Monty Python and the Holy Grail.
88. Be able to recite at least one Geek Movie word for word.
89. Know what the 8th Chevron does on a Stargate and how much power is required to get a lock.
90. Be able to explain why it’s important that Han shot first.
91. Know why it is just wrong for Luke and Leia to kiss.
92. Stop talking Star Wars long enough to get laid.
93. The ability to name actors, characters and plotlines from the majority of sci-fi movies produced since 1968.
94. Cite Mythbusters when debunking a myth or urban legend.
95. Sleep with a Cricket bat next to your bed.
96. Have a documented plan on what to do during a zombie or robot uprising.
97. Identify evil alternate universe versions of friends, family, co-workers or self.
98. Be able to convince TSA that the electronic parts you are carrying are really not a threat to passengers.
99. Talk about things that aren’t tech related.
100. Get something on the front page of Digg.
1. Properly secure a wireless router.
2. Crack the WEP key on a wireless router.
3. Leech Wifi from your neighbor.
4. Screw with Wifi leeches.
5. Setup and use a VPN.
6. Work from home or a coffee shop as effectively as you do at the office.
7. Wire your own home with Ethernet cable.
8. Turn a web camera into security camera.
9. Use your 3G phone as a Wi-Fi access point.
10. Understand what “There’s no Place Like 127.0.0.1” means.
11. Identify key-loggers.
12. Properly connect a TV, Tivo, XBox, Wii, and Apple TV so they all work together with the one remote.
13. Program a universal remote.
14. Swap out the battery on your iPod/iPhone.
15. Benchmark Your Computer
16. Identify all computer components on sight.
17. Know which parts to order from NewEgg.com, and how to assemble them into a working PC.
18. Troubleshoot any computer/gadget problem, over the phone.
19. Use any piece of technology intuitively, without instruction or prior knowledge.
20. How to irrecoverably protect data.
21. Recover data from a dead hard drive.
22. Share a printer between a Mac and a PC on a network.
23. Install a Linux distribution. (Hint: Ubuntu 9.04 is easier than installing Windows)
24. Remove a virus from a computer.
25. Dual (or more) boot a computer.
26. Boot a computer off a thumb drive.
27. Boot a computer off a network drive.
28. Replace or repair a laptop keyboard.
29. Run more than two monitors on a single computer.
30. Successfully disassemble and reassemble a laptop.
31. Know at least 10 software easter eggs off the top of your head.
32. Bypass a computer password on all major operating systems. Windows, Mac, Linux
33. Carrying a computer cleaning arsenal on your USB drive.
34. Bypass content filters on public computers.
35. Protect your privacy when using a public computer.
36. Surf the web anonymously from home.
37. Buy a domain, configure bind, apache, MySQL, php, and Wordpress without Googling a how-to.
38. Basic *nix command shell knowledge with the ability to edit and save a file with vi.
39. Create a web site using vi.
40. Transcode a DVD to play on a portable device.
41. Hide a file in an image using steganography.
42. Knowing the answer to life, the universe and everything.
43. Share a single keyboard and mouse between multiple computers without a KVM switch.
44. Google obscure facts in under 3 searches. Bonus point if you can use I Feel Lucky.
45. Build amazing structures with LEGO and invent a compelling back story for the creation.
46. Understand that it is LEGO, not Lego, Legos, or Lego’s.
47. Build a two story house out of LEGO, in monochrome, with a balcony.
48. Construct a costume for you or your kid out of scraps, duct tape, paper mâché, and imagination.
49. Be able to pick a lock.
50. Determine the combination of a Master combination padlock in under 10 minutes.
51. Assemble IKEA furniture without looking at the instructions. Bonus point if you don’t have to backtrack.
52. Use a digital SLR in full manual mode.
53. Do cool things to Altoids tins.
54. Be able to construct paper craft versions of space ships.
55. Origami! Bonus point for duct tape origami. (Ductigami)
56. Fix anything with duct tape, chewing gum and wire.
57. Knowing how to avoid being eaten by a grue.
58. Know what a grue is.
59. Understand where XYZZY came from, and have used it.
60. Play any SNES game on your computer through an emulator.
61. Burn the rope.
62. Know the Konami code, and where to use it.
63. Whistle, hum, or play on an iPhone, the Cantina song.
64. Learning to play the theme songs to the kids favorite TV shows.
65. Solve a Rubik’s Cube.
66. Calculate THAC0.
67. Know the difference between skills and traits.
68. Explain special relativity in terms an eight-year-old can grasp.
69. Recite pi to 10 places or more.
70. Be able to calculate tip and split the check, all in your head.
71. Explain that the colours in a rainbow are roygbiv.
72. Understand the electromagnetic spectrum – xray, uv, visible, infrared, microwave, radio.
73. Know the difference between radiation and radioactive contamination.
74. Understand basic electronics components like resistors, capacitors, inductors and transistors.
75. Solder a circuit while bottle feeding an infant. (lead free solder please.)
76. The meaning of technical acronyms.
77. The coffee dash, blindfolded (or blurry eyed). Coffee
78. Build a fighting robot.
79. Program a fighting robot.
80. Build a failsafe into a fighting robot so it doesn’t kill you.
81. Be able to trace the Fellowship’s journey on a map of Middle Earth.
82. Know all the names of the Dwarves in The Hobbit.
83. Understand the difference between a comic book and a graphic novel.
84. Know where your towel is and why it is important.
85. Re-enact the parrot sketch.
86. Know the words to The Lumberjack Song.
87. Reciting key scenes from Monty Python and the Holy Grail.
88. Be able to recite at least one Geek Movie word for word.
89. Know what the 8th Chevron does on a Stargate and how much power is required to get a lock.
90. Be able to explain why it’s important that Han shot first.
91. Know why it is just wrong for Luke and Leia to kiss.
92. Stop talking Star Wars long enough to get laid.
93. The ability to name actors, characters and plotlines from the majority of sci-fi movies produced since 1968.
94. Cite Mythbusters when debunking a myth or urban legend.
95. Sleep with a Cricket bat next to your bed.
96. Have a documented plan on what to do during a zombie or robot uprising.
97. Identify evil alternate universe versions of friends, family, co-workers or self.
98. Be able to convince TSA that the electronic parts you are carrying are really not a threat to passengers.
99. Talk about things that aren’t tech related.
100. Get something on the front page of Digg.
segunda-feira, 4 de janeiro de 2010
sexta-feira, 4 de dezembro de 2009
The iPhone is the ultimate kid-pacification device
Move over, patio man. My new favorite demographic is the iPhone mom. A recent survey from a mobile-advertising company says that iPhone moms make up 25 percent of iPhone users and rely on their phone for such things as: scheduling! Store locating! Downloading coupons! All very nice, but the key stat is that 59 percent of these moms let their children use the phone. That leaves me wondering what's up with the other 41 percent. The iPhone is the ultimate kid-pacification device.
The iPhone moms (and dads) walk a fine line when they hand over their phone. (In mobile-scholarship circles, this behavior is known as the "pass-back.") Typically, iPhone parents are the kind who limit TV and "screen time" and would cringe at buying a Nintendo DS for a 4-year-old. This is the wooden-toy crowd, who plan to sign up Sophie for Suzuki any day now. Yet, they—OK, me—really love their iPhones. So sleek, so intuitive—and isn't it incredible that even a 1-year-old can figure out how to use it?
(Illustration by Robert Neubecker)
My 1-year-old also likes to look at photos on the iPhone. What the video above doesn't show is how a youngster will get frustrated and throw the phone, or how he'll put it in his mouth and drool on it, or smush cookies into the charging port and fry the whole motherboard. Even better: how he'll use his cute little fingers to get into your e-mail and forward messages to your co-workers.
I salute the Apple usability team for creating an interface that a toddler can intuit, but how about a "Kid Mode" in the next software update? It would disable e-mail, text messaging, the actual phone, and YouTube. And maybe the home button, when you're using an app. (Yes, the iPhone parent will still need a way to quit apps. When in Kid Mode™, turning the ringer on or off shall act as the home button.) Isn't it in your best interest to foster a new generation of iKids?
The beauty of the iPhone is how it can be configured to balance the need to entertain a restless child with the guilt you feel for wanting a few minutes of peace. If the situation calls for going to DEFCON 1, simply load up the iPhone with Wall-E, Paddington Bear, Backyardigans, and Cars. You may never see your child or your phone again.
Most parents try to walk a more subtle, self-serving path: seeking out "educational" apps. Developers are on to us—there is a lot of kiddie crap lurking in the iTunes store. You pay 99 cents for some "Farm" app that turns out to be six stock photographs and a much too realistic pig sound that makes your 1-year-old cry. The best apps should be aesthetically pleasing, easy to use, occupy your kid (but not in a glazed-eyeball way), and not so addicting that you start playing them yourself—every free moment, late at night, when you should be getting some sleep.
That's what happened to me with SlotZ Racer, a slot-car racing game. I thought it would be good for my 4-year-old boy because it involves cars and the controls are simple: Press the screen to accelerate, don't press the screen to slow down. He loved it. I loved it, too. I missed my subway stop because I was at a crucial moment in the National Cup Championship, "a 6 race series to find the top racer in the country."
SlotZ Racer is perhaps too much fun and should be used only for no-escape moments, such as when you're working at home and need reasonable silence during a phone call. Other apps that fall into this category include Skee-Ball and Monster Trucks Nitro. Another downside of these apps—let's call them games—is that they make your iPhone very attractive, and pretty soon your kid is hiding behind the couch and you're saying things like, "Give Daddy his phone back or he will delete all of the games."
So the ideal app should be enjoyable but carry a faint whiff of the classroom. I have friends who swear by PopMath and Wordex. My own go-to app has been the matching game AniMatch—it has clever animal icons and funny sounds, and matching is a challenge that doesn't require sophisticated manipulation of the phone. The boys will even play it together. As in all things, the 1-year-old is easier to amuse. He's content with Wheels on the Bus and the pleasant storybook pastels of Peekaboo Barn.
For picking new apps, I've found that the best way is to go by studio. Freeverse makes both SlotZ Racer and Skee-Ball, Night & Day has Peekaboo Barn and Peekaboo Wild, Duck Duck Moose has an excellent Old MacDonald, and so on. But you can also see that my list of apps is utterly incomplete. I have boys, so I've heard only rumors of girls dedicating themselves to the care of an iHusky in iPuppyWorld or guiding fairies through the sky. And I don't know what interests older kids who have reached Rubik's Cube age.
Send me your favorite apps at michaelagger1@gmail.com, and I'll compile a master list. If you have time, please specify the best age range for the app and where it falls on the guilt/virtue scale, with 1 being "Might as well drop them off at an arcade" and 10 being "My iPhone is a portable Montessori classroom." Look for the results next week. If we work together, we need never be active parents ever again.
quarta-feira, 4 de novembro de 2009
quarta-feira, 24 de junho de 2009
quinta-feira, 2 de abril de 2009
quinta-feira, 2 de outubro de 2008
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